package net.ocps.htc.SpeedReactor.screens;

import net.ocps.htc.SpeedReactor.Art;
import net.ocps.htc.SpeedReactor.Input;

public class GameScreen extends Screen {

	private int time = 0;
	
	@Override
	public void render() {
		spriteBatch.begin();
		draw(Art.bg, 0, 0);
		draw(Art.buttons[0], 0, 0);
		draw(Art.buttons[1], 1280-128, 0);
		spriteBatch.end();
		
	}
	
	@Override
	public void tick(Input input) {
		time++;
	}

}
